EVOLVING IMMERSIVE: THE 2025 IMMERSIVE ENTERTAINMENT & CULTURE INDUSTRY REPORT

GENSLER RESEARCH INSTITUTE & THE IMMERSIVE EXPERIENCE INSTITUTE
Two people standing in front of hot pink and purple James Turrell exhibit
James Turrell’s “Ganzfeld” AKHOB Exhibit, Las Vegas, Nevada
The most comprehensive evaluation of the state of Immersive Experience available today.

The New Era for Story, Space, and Spectacle

The immersive industry is past its nascent stage and has entered, as Evolving Immersive: The 2025 Immersive Entertainment & Culture Industry Report refers to it, the “awkward teenage years.” As the industry matures and its audiences become more discerning patrons, the current zeitgeist and demonstrable market growth of interactive formats underscores the encouraging glimmer of hope that immersive represents to live and in-person experiences.

Evolving Immersive: The 2025 Immersive Entertainment & Culture Industry Report is a co-publication of the Gensler Research Institute and the Immersive Experience Institute. It includes extensive industry research, expert interviews, analyses and reporting, and surveys conducted between September 2024 and February 2025 of immersive practitioners, commissioners, craftspeople, and audiences. Learn about our methods.

While Passive Forms of Experience Decline, Immersive & Interactive Grow

Recent data and research around changes in media and entertainment revenue show that traditional, passive forms of media and live performance are largely stagnant or declining. In contrast, location-based performance, video games, and other forms of experience that center participant engagement and interactivity continue to grow — in some cases almost doubling — even amidst the larger decline in their respective industries.

Despite growing pains, immersive creators are making more strategic work, approaching business more creatively. Organizations, developers, and cultural venues are adapting to find new ways to invite people to participate, and are testing for resiliency, with methods of filling spaces with attractive experiential and interactive work that brings in new audiences and can’t-miss destinations. Audiences, sensitive to marketing and sophisticated critics of the tools leveraged for engagement, find meaning and belonging through these experiences at the deepest level, and entertainment at the most straightforward.

A crowd of people in a stadium </